master
Vinícius W 2 years ago
commit b0504f5861

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#!/usr/bin/env bash
# the shebang is ignored, but nice for editors
if type -P lorri &>/dev/null; then
eval "$(lorri direnv)"
else
echo 'while direnv evaluated .envrc, could not find the command "lorri" [https://github.com/nix-community/lorri]'
use nix
fi

3
.gitignore vendored

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/target
Cargo.lock

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[package]
name = "winit_test"
version = "0.1.0"
edition = "2021"
resolver = "2"
[dependencies]
pollster = "0.3"
bytemuck = { version = "1.12", features = [ "derive" ] }
[dependencies.wgpu]
version = "0.16"
features = [ "glsl", "vulkan-portability", "webgl" ]
[dependencies.winit]
version = "0.28.6"
[dependencies.imgui-wgpu]
git = "https://github.com/vynwg/imgui-wgpu-rs"
[dependencies.imgui]
git = "https://github.com/vynwg/imgui-rs"
features = [ "docking" ]
[dependencies.imgui-winit-support]
git = "https://github.com/vynwg/imgui-rs"

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{ pkgs ? import <nixpkgs> { } }:
let
rust_overlay = import (builtins.fetchTarball "https://github.com/oxalica/rust-overlay/archive/master.tar.gz");
pkgs = import <nixpkgs> { config.allowUnfree = true; overlays = [ rust_overlay ]; };
rustVersion = "1.69.0";
rust = pkgs.rust-bin.stable.${rustVersion}.default.override {
extensions = [ "rust-src" ];
};
in
pkgs.mkShell {
buildInputs = [
rust
] ++ (with pkgs; [
pkgconfig
rust-analyzer
cmake
fontconfig
xorg.libX11
xorg.libXi
xorg.libXcursor
xorg.libXrandr
xorg.libXext
xorg.libxshmfence
xorg.libXxf86vm
libxkbcommon
libGL
glslang
vulkan-headers
vulkan-loader
vulkan-validation-layers
vulkan-tools
]);
shellHook = ''
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:${
with pkgs;
lib.makeLibraryPath [ vulkan-loader libGL xorg.libXrandr xorg.libXcursor xorg.libX11 xorg.libXi libxkbcommon ]
}"
'';
RUST_BACKTRACE = 0;
}

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use winit::window::Window;
use imgui_winit_support::{
HiDpiMode,
WinitPlatform,
};
use imgui_wgpu::{
Renderer,
RendererConfig,
};
use imgui::{
Context,
FontConfig,
FontSource,
ConfigFlags,
MouseCursor,
};
use wgpu::{
Queue,
Device,
SurfaceConfiguration,
};
pub struct Imgui {
pub context: Context,
pub renderer: Renderer,
pub platform: WinitPlatform,
pub last_cursor: Option<MouseCursor>,
}
impl Imgui {
pub fn new(window: &Window, device: &Device, queue: &Queue, config: &SurfaceConfiguration) -> Self {
let mut context = Context::create();
let mut platform = WinitPlatform::init(&mut context);
let scale_factor = window.scale_factor();
platform.attach_window(
context.io_mut(),
&window,
HiDpiMode::Default,
);
context.set_ini_filename(None);
context.io_mut().font_global_scale = (1.0/scale_factor) as f32;
context.io_mut().config_flags |= ConfigFlags::DOCKING_ENABLE;
let font_config = FontConfig {
oversample_h: 1,
pixel_snap_h: true,
size_pixels: (13.0 * scale_factor) as f32,
..Default::default()
};
let font = FontSource::DefaultFontData {
config: Some(font_config)
};
context.fonts().add_font(&[font]);
let renderer_config = RendererConfig {
texture_format: config.format,
..Default::default()
};
let renderer = Renderer::new(&mut context, &device, &queue, renderer_config);
let last_cursor = None;
Imgui {
context,
platform,
renderer,
last_cursor,
}
}
}

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mod gui;
mod state;
use std::time::Instant;
use gui::Imgui;
use state::State;
use pollster::block_on;
use winit::event::Event;
use winit::event::WindowEvent;
use winit::event_loop::EventLoop;
use winit::window::WindowBuilder;
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_inner_size(winit::dpi::LogicalSize::new(800.0, 600.0))
.with_title("A fantastic window!")
.build(&event_loop)
.expect("FFFFFFFFFFFf couldn't create window");
let mut state = block_on(State::new(window));
let mut imgui = Imgui::new(&state.window, &state.device, &state.queue, &state.config);
let mut inst = Instant::now();
event_loop.run(move |event, _, control_flow| {
//control_flow.set_wait();
match event {
Event::WindowEvent {
ref event,
window_id,
} if window_id == state.window().id() => if !state.input(event) {
match event {
WindowEvent::Resized(size) => state.resize(*size),
WindowEvent::ScaleFactorChanged {
new_inner_size, ..
} => state.resize(**new_inner_size),
WindowEvent::CloseRequested => control_flow.set_exit(),
_ => (),
}
}
Event::MainEventsCleared => state.window().request_redraw(),
Event::RedrawRequested(_) => {
let now = Instant::now();
let delta = (now-inst).as_secs_f64();
if delta >= 0.0166666666666 {
println!("Framerate: {:?} fps", 1.0/delta);
//state.render(&mut imgui);
let now2 = Instant::now();
println!("Renderer took {:?}s", (now2-inst).as_secs_f64());
inst = now;
}
},
_ => (),
}
imgui.platform.handle_event(imgui.context.io_mut(), &state.window(), &event);
});
}

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struct VertexInput {
@location(0) pos: vec3<f32>,
@location(1) color: vec3<f32>,
};
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) color: vec3<f32>,
};
@vertex
fn vs_main(
model: VertexInput,
) -> VertexOutput {
var out: VertexOutput;
out.color = model.color;
out.clip_position = vec4<f32>(model.pos, 1.0);
return out;
}
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return vec4<f32>(in.color, 1.0);
}

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use crate::Imgui;
use bytemuck::{
Pod,
Zeroable,
};
use std::time::Instant;
use imgui::Condition;
use winit::window::Window;
use winit::dpi::PhysicalSize;
use winit::event::WindowEvent;
use wgpu::util::{
DeviceExt,
BufferInitDescriptor,
};
use wgpu::{
Face,
Color,
Queue,
Buffer,
Device,
LoadOp,
Surface,
Backends,
Instance,
FrontFace,
BlendState,
Operations,
ColorWrites,
PolygonMode,
VertexState,
BufferUsages,
VertexFormat,
BufferAddress,
FragmentState,
TextureUsages,
PrimitiveState,
RenderPipeline,
VertexStepMode,
PowerPreference,
VertexAttribute,
ColorTargetState,
DeviceDescriptor,
MultisampleState,
PrimitiveTopology,
InstanceDescriptor,
VertexBufferLayout,
RenderPassDescriptor,
SurfaceConfiguration,
RequestAdapterOptions,
TextureViewDescriptor,
CommandEncoderDescriptor,
PipelineLayoutDescriptor,
RenderPipelineDescriptor,
RenderPassColorAttachment,
};
#[repr(C)]
#[derive(Clone, Copy, Debug, Pod, Zeroable)]
struct Vertex {
pos: [f32; 3],
color: [f32; 3]
}
impl Vertex {
fn desc() -> VertexBufferLayout<'static> {
VertexBufferLayout {
array_stride: std::mem::size_of::<Vertex>() as BufferAddress,
step_mode: VertexStepMode::Vertex,
attributes: &[
VertexAttribute {
offset: 0,
shader_location: 0,
format: VertexFormat::Float32x3,
},
VertexAttribute {
offset: std::mem::size_of::<[f32; 3]>() as BufferAddress,
shader_location: 1,
format: VertexFormat::Float32x3,
}
]
}
}
}
const VERTICES: &[Vertex] = &[
Vertex { pos: [0.0, 1.0, 0.0], color: [1.0, 0.0, 0.0] },
Vertex { pos: [-1.0, -1.0, 0.0], color: [0.0, 1.0, 0.0] },
Vertex { pos: [1.0, -1.0, 0.0], color: [0.0, 0.0, 1.0] },
];
pub struct State {
pub queue: Queue,
pub buffer: Buffer,
pub device: Device,
pub window: Window,
pub surface: Surface,
pub last_frame: Instant,
pub size: PhysicalSize<u32>,
pub config: SurfaceConfiguration,
pub render_pipeline: RenderPipeline,
}
impl State {
pub async fn new(window: Window) -> Self {
let instance = Instance::new(InstanceDescriptor {
backends: Backends::all(),
..Default::default()
});
let surface = unsafe { instance.create_surface(&window) }
.expect("Couldn't create surface");
let adapter = instance
.request_adapter(&RequestAdapterOptions {
power_preference: PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.expect("No supported adapters found");
let (device, queue) = adapter
.request_device(&DeviceDescriptor::default(), None)
.await
.expect("Couldn't get logic device");
let size = window.inner_size();
let surface_caps = surface.get_capabilities(&adapter);
let surface_format = surface_caps.formats
.iter()
.copied()
.find(|f| f.is_srgb())
.unwrap_or(surface_caps.formats[0]);
let config = SurfaceConfiguration {
width: size.width,
height: size.height,
view_formats: vec![],
format: surface_format,
usage: TextureUsages::RENDER_ATTACHMENT,
alpha_mode: surface_caps.alpha_modes[0],
present_mode: surface_caps.present_modes[0],
};
surface.configure(&device, &config);
let last_frame = Instant::now();
let shader = device.create_shader_module(wgpu::include_wgsl!("shader.wgsl"));
let render_pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
label: Some("Render Pipeline Layout"),
bind_group_layouts: &[],
push_constant_ranges: &[],
});
let render_pipeline = device.create_render_pipeline(&RenderPipelineDescriptor {
label: Some("Render Pipeline"),
layout: Some(&render_pipeline_layout),
vertex: VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[Vertex::desc()],
},
fragment: Some(FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[Some(ColorTargetState {
format: config.format,
blend: Some(BlendState::REPLACE),
write_mask: ColorWrites::ALL,
})],
}),
primitive: PrimitiveState {
topology: PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: FrontFace::Ccw,
cull_mode: Some(Face::Back),
polygon_mode: PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
});
let buffer = device.create_buffer_init(&BufferInitDescriptor {
label: Some("Vertex Buffer"),
contents: bytemuck::cast_slice(VERTICES),
usage: BufferUsages::VERTEX,
});
State {
size,
queue,
buffer,
config,
device,
window,
surface,
last_frame,
render_pipeline,
}
}
pub fn window(&self) -> &Window {
&self.window
}
pub fn resize(&mut self, new_size: PhysicalSize<u32>) {
if new_size.height <= 0 || new_size.width <= 0 {
return;
}
self.size = new_size;
self.config.width = new_size.width;
self.config.height = new_size.height;
self.surface.configure(&self.device, &self.config);
}
pub fn input(&mut self, _event: &WindowEvent) -> bool {
false
}
pub fn render(&mut self, imgui: &mut Imgui) {
let mut profile = Instant::now();
let now = Instant::now();
imgui.context
.io_mut()
.update_delta_time(now-self.last_frame);
self.last_frame = now;
{
let n = Instant::now();
let delta = (n-profile).as_secs_f64()*1000.0;
profile = n;
println!("Point 1 took: {:?}ms", delta);
}
let frame = match self.surface.get_current_texture() {
Ok(frame) => frame,
Err(wgpu::SurfaceError::Lost) => {
self.resize(self.size);
return;
},
Err(e) => {
println!("pauuuu {:?}", e);
return;
},
};
{
let n = Instant::now();
let delta = (n-profile).as_secs_f64()*1000.0;
profile = n;
println!("Point 2 took: {:?}ms", delta);
}
imgui.platform
.prepare_frame(imgui.context.io_mut(), self.window())
.expect("Failed to prepare frame");
{
let n = Instant::now();
let delta = (n-profile).as_secs_f64()*1000.0;
profile = n;
println!("Point3 took: {:?}ms", delta);
}
let ui = imgui.context.frame();
{
let window = ui.window("Hello world");
window
.size([300.0, 100.0], Condition::FirstUseEver)
.build(|| {
ui.text("Hello world!");
ui.text("This...is...imgui-rs on WGPU!");
ui.separator();
let mouse_pos = ui.io().mouse_pos;
ui.text(format!(
"Mouse Position: ({:.1},{:.1})",
mouse_pos[0], mouse_pos[1]
));
});
}
{
let n = Instant::now();
let delta = (n-profile).as_secs_f64()*1000.0;
profile = n;
println!("Point 4 took: {:?}ms", delta);
}
if imgui.last_cursor != ui.mouse_cursor() {
imgui.last_cursor = ui.mouse_cursor();
imgui.platform.prepare_render(ui, &self.window());
}
{
let n = Instant::now();
let delta = (n-profile).as_secs_f64()*1000.0;
profile = n;
println!("Point 5 took: {:?}ms", delta);
}
let view = frame.texture.create_view(&TextureViewDescriptor::default());
let mut encoder = self.device
.create_command_encoder(&CommandEncoderDescriptor {
label: None
});
{
let n = Instant::now();
let delta = (n-profile).as_secs_f64()*1000.0;
profile = n;
println!("Point 6 took: {:?}ms", delta);
}
{
let render_pass = RenderPassDescriptor {
label: Some("Render Pass"),
color_attachments: &[Some(RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: Operations {
load: LoadOp::Clear(Color {
r: 0.1,
g: 0.2,
b: 0.3,
a: 1.0,
}),
store: true,
},
})],
depth_stencil_attachment: None,
};
let mut render_pass = encoder.begin_render_pass(&render_pass);
render_pass.set_pipeline(&self.render_pipeline);
render_pass.set_vertex_buffer(0, self.buffer.slice(..));
render_pass.draw(0..(VERTICES.len() as u32), 0..1);
imgui.renderer.render(
imgui.context.render(),
&self.queue,
&self.device,
&mut render_pass
).expect("Rendering failed");
}
{
let n = Instant::now();
let delta = (n-profile).as_secs_f64()*1000.0;
profile = n;
println!("Point 7 took: {:?}ms", delta);
}
self.queue.submit(Some(encoder.finish()));
{
let n = Instant::now();
let delta = (n-profile).as_secs_f64()*1000.0;
profile = n;
println!("Point 8 took: {:?}ms", delta);
}
frame.present();
{
let n = Instant::now();
let delta = (n-profile).as_secs_f64()*1000.0;
profile = n;
println!("Point 9 took: {:?}ms", delta);
}
}
}
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